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book:people:employment

EMPLOYMENT & LABOR ALLOCATION

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A

lmost every building in your city needs to employ workers in order to operate. Even if there are lots of unemployed workers in your city, a building cannot employ anyone unless it has “access” to labor.

When you build a new structure that employs people, it sends a recruiter in plain brown clothing to look for a nearby source of labor. As soon as that recruiter walks past housing (which needs to be within two spaces of the road), he knows that his building has access to labor – in other words, that workers can walk along roads from their homes to reach his building.

There is a limit as to how far people are prepared to commute to work, though. Sometimes a building won't achieve access to labor, even though it is on a road connected to some housing, if it is a long way away.

scribe's note:

You can see how much unemployment you have right on your city map. Any citizens sitting idly on the steps around your Senate building are unemployed. One or two people means that there is some, but not too much, unemployment. Three or more people sitting a round is a sign of high unemployment, which you should try to avoid.

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The Labour Advisor Panel

Once a building has access to labor, it asks the Labor Advisor for some workers. If there are enough unemployed workers in the city, they are immediately allocated to that building, and the building will commence operations. If there is a shortage of workers in the city, though, the Labor Advisor decides which buildings should receive labor, and which should not.

You might want to make different decisions about which structures should have the first claim to labor, based upon the particular situation in the city at that time. You can do this by visiting your Labor Advisor and setting some priorities for him, which he will always follow. If you set fire prevention as your first priority, for example, and food production as your second, he will always allocate all the workers he has initially to fire prevention, and then to food production. Should there be any workers remaining after that, he will allocate them as he thinks best to the other categories.

scribe's note:

Right-click on any building to find out how many people curre n t l y work there, and whether the building has any other needs. Watch the activity at your industries and trade facilities. When you see workers moving at half speed or stopping work altogether . . . full or empty carts standing idle . . . ships moored at your docks with no one loading or unloading them - then you need to define some civic priorities .

There will be many occasions when you have too few workers, especially in the early days of a city. You can either attract new immigrants into your city (see above, Page 49, Migration) or set priorities so that only the work you would like to be done is done. You can also instruct your Trade Advisor to temporarily cease activity in any of the industrial or farming operations in your city, which would free up labor.

Next: People on Roads

book/people/employment.txt · Last modified: 2024/05/29 11:02 by 127.0.0.1