SHIPYARD AND WHARF

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shipyard builds fishing boats. The fishing boats operate from a wharf.

If you see seagulls circling over a patch of water, then your province is blessed with fish. Fish take the place of animal meat in your people's diet. For more detail about food, see Page 111, Food, Farming, Industry.

Shipyard

If your province contains fish, build a shipyard located on the same body of water that has the fishing grounds (the circling seagulls). The shipyard needs road access and employees to work, and each fishing boat requires three cart-loads of timber to build.

To run a fishing industry, you also need at least one wharf. Your fishermen work out of the wharf, not the shipyard. As soon as a boat is finished at the shipyard, it will sail over to a vacant wharf.

Wharf

Each wharf can service one fishing boat. As long as the wharf has labor access and enough laborers, a fishing boat puts into the wharf to take on a crew, then sails to the fishing grounds. When its hold is full, the boat return s to the nearest wharf to unload its catch. As soon as it's unloaded, the boat returns to the fishing grounds. Wharf workers take the unloaded catch to the nearest granary, if there is one with space, or warehouse.

scribe's note:

The shipyard and the wharf both need good road access, a labor supply, and regular maintenance by engineers and prefects. They are, as you would expect, highly undesirable neighbors.

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